
FishInc
Catch fish. Upgrade your boat. Fill your aquarium.
Set sail on an endless ocean and turn a tiny fishing boat into a thriving fishing empire. Catch fish, earn money, unlock powerful upgrades, and discover new ways to grow with every expedition.

🎣 Master the Ocean
Master the timing of your rotating strike zone to catch entire schools of fish. Survive sharks, piranhas, and the mighty kraken as the ocean becomes faster, busier, and more rewarding with every run.

🐠 Fill Your Aquarium
Collect rare Trophy Fish and display them in your aquarium. Each trophy grants unique passive bonuses, letting you create different builds and become even more efficient on future expeditions.

| Updated | 26 days ago |
| Published | 27 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.7 out of 5 stars (19 total ratings) |
| Authors | Arefnue, Enes Eski, batpad |
| Made with | Unity |
| Tags | Arcade, Casual, Clicker, Cozy, Fishing, Idle, Incremental, Lo-fi, nodebuster, Relaxing |
| Links | Steam |
| Content | No generative AI was used |
Development log
- Update 0.1.226 days ago
- 🎉 FishInc is now available!27 days ago






Comments
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Oyunun ilk 5 dakikasında çok ilgi çekici gelmiyor. Daha sonra oyun seni içine çekiyor; Kendini planlarken ve oyun hakkında düşünürken buluyorsun. Normalde bu tarz oyunları hemen kapatırım ama bu seferi kaptırdım.
Oyunun tasarımı hoş hoş, ancak biraz daha farklı eklentiler ve görsel düzeltmeler yapılabilir. Balıklar biraz daha detaylı olabilir, bot biraz daha aktif hâle getirilebilir ve biraz daha hareketli animasyonlar mevcuttur.
Müzik bana biraz fazla chill geldi. Oyun içinde balık yakalarken heyecanlanıyorsunuz ve bunun daha hareketli ve umut dolu bir müzikle pekiştirilmesinin daha iyi olabileceğini düşünüyorum. Köpek balıkları ve piranalar daha da aktif olabilir. Bence oyun bu potansiyele sahipken bir kez daha geriye bakılıp bazı düzenlemeler yapılabilir.
Bu iş başarılı ve başarılı olmuş oyunlara bakılarak, onların neleri iyi yaptığı konusunda fikir alımı. Balık tutma oyunu da olsa, araya birkaç manzara ve oyuncuya bir şey başardığı onun verilmesi güzel olabilir. Örneğin, değerli bir balık yakalandığında oyun kısa süreliğine dayanabilir; Balığın değeri, XP'si, boyutu ve görseli yakınlaştırılarak oyuncuya gerçekten başarılı olduğu hissi verilebilir.
Genel olarak oyundan eğlendim. Başarılar dilerim.
Interesting. Unlocked nodes in what I thought was a logical way, prioritizing new weapons ASAP and pufferfish. Literally once I got bait, +damage, harpoon and shooter the game was a breeze. I ignored the aquarium, totally unneeded. Not sure what to do once I finished the skill tree. The jetski seems very average. Pretty satisfying to nuke the screen.
Thank you for the game.
Couldn't figure out how to get to the "Lake" or "Open Ocean" areas, if they're available - maybe they just unlock the further nodes/upgrades? In that case the wording should be changed so it doesn't sound like there's different levels.
Piranhas and Sharks don't seem to have any upside so why are they even buyable.
For now lake and sea nodes unlock other nodes but there will be different waters. Piranha and shark should not be buyable they should be a by product of other nodes. I will check if they are buyable I’ll change it. Thank you for your feedback.
I was definitely able to buy Shark and I believe Piranha as well, so yeah that makes sense that it's a bug and should be an auto-unlock / difficulty increase instead.
Yeah you have to buy it currently. We are changing it to be a byproduct of progress. We are working on an update for here and also for a steam demo. All be fixed there. Hope we can see you playing again. Thank you again for taking the time.
Fun game, I wish there was an end point to it with a time played.
Oldukça güzel bir oyun, oyuncuyu biraz daha güçlenmem lazım hissiyatını çok iyi hissettiriyor!
Nice incremental! It goes slow at first but after 5-10 min it flows.
Really fun and cool, would be cooler if there were some other features like boid movement, dramatically different sized fishes etc.
Great advice thank you. We are planning some boid movement. About the size higher level fish should have been bigger but I believe there is a bug or it is an update not pushed to the build. We are working on it.
Haveing a big max fish count, is pointless unless the spwanrate can keep up.
Thank you for your feedbacks. Balance and game math is the reason we made an itch page. We are keeping eye on these criticisms and will make those changes. We will update the game regularly here. I hope you come back then. Thanks again.
FYI there is a typo in the description of the Fish Bait Time skill. It says Fait not bait
Great catch. Those are the type of mistakes that are hardest to notice while making a game. Thank you.
Pretty good game. No ending to the game, but near the end is pretty fun when all the fish are being shot into your boat.
Why does leveling up make me weaker? I was doing 12 coin runs then all of a sudden I wasn't 1 shotting the fishes anymore, and since they don't seem to scale rewards I started getting 6 coin runs... dropped it at this point, incremental games shouldn't feel like decremental games lol
Fish level was a skill node you can purchase but it felt weird to spend money to get weaker as you put it so we tried auto leveling. We are listening the feedbacks for game balance. We will make changes to the points you made. If that solves it great. If not we may go back. Thank you for playing. I hope you will play again after we update the game.
Amazing game! I only played 10 mins or so on itch but I will def pick this up on steam. This is the aesthetic nodebuster should've landed on. I bet you could make the crosshair fit the theme even more than the white circle that it currently is.