Description

  • Create your own single player roguelike deck-building card game with a few easy steps.

 

  • You can go fast with ready to use mechanics and assets, or you can add your own mechanics and assets easily.


  • This template is suitable for new learners, game designers, artists and game jammers. It can also provide a good starting point to develop bigger projects, so experienced developers also can use this template as a basis.


 

Documentation

Discord

Github

AssetStore

Features

  • Easy to use card editor and create new contents
  • Scriptable object based architecture
  • Ready to use basic assets
  • Open source


Contributing

If you want to contribute this project with your scripts or assets, you can create merge request on Github repository or reach me via Discord, E-mail or Linkedin. 

Changelog

v2.1.0

New features

  • Exhaust action and card property added
  • Exhaust pile added

Changes

  • Encounter enemy type is changed to EnemyCharacterData (from EnemyBase prefab)
  • Some editor changes to adapt exhaust
  • Some minor changes over card scripts (For more details, you can look github commits)
  • Documentation updated

Bug fix

  • Enemy intenion image scale adjusted
  • Overlapping rarity images fixed
  • UIHelper methods encapsulated with Unity_Editor tags to fix some build issues


V2.0.0

New features

  • Rarity system added
  • Background profiles added (You can change its content from BG_Profile prefabs and choose profile on encounter data for combat)
  • New status Stun added (For now only Player can use but easy to convert it to Enemies)
  • EditorUIHelper class added
  • CoreLoader added
  • Enemy action randomizer added

Changes

  • Default Unity version changed to 2020.3.34f1 from 2020.3.23f1
  • Some unused codes removed
  • Unused gameplay data settings removed
  • Reward system changed (Now you can edit them individually with scriptable objects)
  • Card3D and CardUI prefabs synced with CardCanvas prefab
  • NueCore scene is not starter scene anymore. You can start with any scenes that has a coreloader (Of course if you want to play correctly, you should start in order)
  • Scene names and order in build settings changed
  • Some minor refactorings
  • 3D card reward option removed

Bug fix

  • Status system applying count fixed
  • Card Editor typing bug fixed
  • NueCore scene dependency error removed with CoreLoader
StatusReleased
CategoryTool
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorArefnue
GenreCard Game
Made withUnity
TagsDeck Building, Roguelike, Singleplayer, slay-the-spire, Project template

Download

Download NowName your own price

Click download now to get access to the following files:

Nue Deck V2.1.0.unitypackage 1 MB

Comments

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Hello Arefnue,

    I've worked with it for a few days now, and loving the setup.  Is there a way that it will be updates anytime soon. I have noticed a few bugs, but nothing serious.  I do love working with it, and purchased a copy here.  If need be, I would purchase it also through Patreon as well.  This is a good starting ground and my company has many cool ideas to add to it of our own.

Thank you.

Amazing! Haven't looked at the code but it's working well, with documentation and all!  (and free!)

Do you plan to transform it into a paid asset in the future?

(1 edit)

Thank you, I actually do with new features exclusive to paid version. I always keep Nue Deck free and if i release paid version i also update NueDeck. For now, can't give a deadline for that but i am currently working on.

Too much copy of slay the spire